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What generation gap? Parents and kids are making video-game connections
What generation gap? Parents and kids are making video-game
connections By Christopher Caskey -- Bee Staff Writer Published 2:15 am PST Saturday, January 7, 2006 Story appeared in Scene section, Page K1 It's no secret that too many video games can be a bad thing. Study after study links excessive gaming with low grades, poor health due to lack of exercise and even aggressive behavior. But is it possible that playing video games can be good for a family and can help make bonds stronger? Some experts say there can be a lot of benefits for moms, dads and children who play appropriate video games together in moderation. According to the Entertainment Software Association, an industry group, 75 percent of American heads of household play computer and/or video games. Fifty-three percent of parents in game-equipped households say they play these games with their children at least once a month. "There are so many demands on our time, it becomes one of our scarcest resources," says psychologist David Walsh. "Using (video games) as a way to stay connected is one of the remedies. It's the digital age's version of Monopoly." Walsh is founder and president of the National Institute on Media and the Family, an organization that examines the impact of electronic media, such as video games and the Internet, on families. He also writes books on teenage psychology. Sitting down with your children and asking them to play a game can send a valuable message, Walsh says. "We're showing interest in the things our kids are interested in," he says. "Trying to find common ground is really important." Trina Enos usually plays with her 8-year-old daughter, Alanna, about two hours a week, although they play more if bad weather keeps them inside. Their favorite game is "Harvest Moon" on the Nintendo GameCube, a strategy game in which players have to sustain a successful farm. "It's just us having a nice time together," says Enos, who lives in Greenhaven. "We laugh, we joke, we have a really good time." Enos played video games a little when she was a teenager. She only recently began playing consistently, to spend time with Alanna. Alanna plays on her own, too. Her newest game is "Pocket Dogs" for GameBoy Advance, in which she tries to successfully raise a virtual dog. "You get to buy a dog and you get to eat and go out and play," Alanna says. Sky Collins, 30, grew up playing his Atari and later a Nintendo Entertainment System. The Sacramento man owns an Xbox and is considering getting an Xbox 360 when he can find one. Collins is very close to being the average gamer, who is 30 years old and has been playing for almost a decade, according to the Entertainment Software Association. His 3-month-old daughter, Lilly, isn't old enough to play video games, but Collins says he'd be happy to play with her when she gets old enough. Still, he has to be careful about what games she will play. "I really like (the first-person shooter game) 'Halo 2,' " Collins says. "But she won't be playing that game any time soon." But video games aren't all, well, fun and games. Too many hours spent playing can foster social isolation if one plays alone and may hurt academic achievement, according to studies cited by the National Institute on Media and the Family, including a 2004 study titled "The Effects of Violent Video-Game Habits on Adolescent Hostility, Aggressive Behaviors and School Performance." Because of this, Erik Fisher, an author and clinical psychologist based in Atlanta, stresses the importance of making sure a child's video game time is only a small part of a balanced lifestyle. "You want to see parents and kids having dinner together, talking and focusing on communication," Fisher says. "If you're coaching your child's soccer team and are helping them do homework, then (offer to play) some video games." Fisher says parents can also build their children's confidence when they join in on the gaming - especially if they play a game at which their kids are better than them. "Most parents don't want to do things with their kids if they don't feel confident," he says, "but be willing to let them know that you see they're good at something." Occasional competition between parent and child through a video game can be healthy, too, Fisher says. It gives parents the opportunity to show their children how to win and lose with grace and sportsmanship. But parents need to keep their competitive nature in check, as well. "You don't want to be practicing all night just so that you can beat them," Fisher says. But how much gaming is too much? Fisher suggests around 30 minutes a day is still healthy. "For some kids, gaming takes over their lives," Walsh says. "We have to be able to set limits." This means parents have to set some limits for themselves as well, he says. "Kids are going to pay attention to what we do over what we say," Walsh says. "If I say, 'Don't bother me, I'm playing games,' and then I get on their backs for playing too much, what kind of credibility am I going to have?" For Trina and Alanna Enos, balance means taking off for a "mommy-daughter day." This might entail going out to eat and then hitting the mall, or maybe going to Fairytale Town in William Land Park on a sunny afternoon. "The video games are definitely not our main thing," Trina Enos says. Another common concern with video games is the questionable content of many of them, especially some of the popular first-person shooters such as the "Grand Theft Auto" series. The same 2004 study shows that playing such violent games may be related to aggressive behavior. In a 2004 report to Congress, the Federal Trade Commission reported that 69 percent of unaccompanied 13-to 16-year-olds were able to purchase games rated "M" (mature) from retailers. "One of the things we have to do is know what our kids are doing," Walsh said. "It used to be all about knowing where they are. Now we have to know where they are in the cyber world, too." Monitoring what games are played is a lot easier when parents are playing the games with the kids, Walsh says. Finding fun and appropriate games is one task parents don't have to worry about. The shoot-em-ups may get a lot of the hype, but they don't dominate the market. According to the Entertainment Software Association, games rated "E" (everyone) accounted for 53 percent of video game sales in 2004, while games with an "M" rating made up only 16 percent. "Game play, not the rating, dictates the popularity of a game," Perrin Kaplan, vice president of marketing and corporate affairs at Nintendo in America, said in an e-mail. "Some of the elements that have worked for us include a strong story line, innovative game play, cool characters, a sense of community and replayability." Nintendo has been a major force in the gaming industry since the release of its breakthrough console, the Nintendo Entertainment System, 20 years ago. Nintendo's newest hand-held DS has sold about 10 million units worldwide and almost 4 million in North America. Supported by games featuring the franchise's popular characters such as Mario, Donkey Kong, Zelda and Pokémon that are popular for their all-inclusive content, Nintendo says it has maintained the lead in sales over its rival hand-held system, the PlayStation Portable, as of Dec. 1. The National Institute on Media and the Family suggests that parents, when looking for a family-time video game, choose one that requires players to strategize, solve problems and make complex decisions. "A game that is so fast-paced, so action-oriented, may not provide opportunity to have informal back-and-forth talking," Walsh says. But even with all the family-friendly choices on store shelves, Walsh says he still sees video games as part of a unique challenge for today's parents. "These are powerful industries capable of benefit or harm," he said. "Making choices to make sure they benefit (your family) is not easy. Parents a generation ago didn't really have that challenge." Video games by the numbers Top 4 reasons parents say they play video games: 1. They are asked to. 2. It's a good opportunity to socialize with their child. 3. It's fun for the entire family. 4. It's a good opportunity to monitor game content. 63% Parents with children under 18 who say computer and video games are a positive addition to their children's lives 53% Parents who say they play computer and/or video games with their children at least once a month 19% Americans over age 50 who say they played video games in 2004 30: Average age of a video game player 37: Average age of the most frequent game purchaser 203 million: Video game units sold in 2004 In 2004 ... * 53% of the games bought were rated "E" (everyone) * 30% of the games bought were rated "T" (teen) * 16% of the games bought were rated "M" (mature) Sources: Entertainment Software Association, National Institute on Media and the Family http://www.sacbee.com/content/lifest...14874716c.html === "Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done." -- Andy Rooney _________________________________________ Usenet Zone Free Binaries Usenet Server More than 140,000 groups Unlimited download http://www.usenetzone.com to open account |
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